A remake of a scene from Silent Hill 4: The Room. Honestly, I'm not too well acquainted with the Silent Hill series, I just saw a screenshot from the game and immediately wanted to remake this scene with high-poly models, high-res textures and render in a modern path tracing engine.
This time something kept me from completing the project, like being away for a few days or having to prioritize orders. And hours of rendering, too, of course...